Please Check out the example below if you are unsure, incomplete forms will be deleted
Please Check the already received skill list
A bug report form will be coming soon so if you see an error you can tell me soon...
Ground skills will not be in my char builder but you can submit them i will post them here as well for general use


Tactical
Science
Engineering





Is affected by: (check the skill in your skill Menu P while in space,
at the bottom should be a list of three skills that affect this skill



List of received Space Skills
Auxiliary Power to the Structural Integrity Field IISystem: Auxiliary Power. Auxiliary Power to the Structural Integrity Field utilizes auxiliary power to restore damage to the hull and provide it with damage resistance over the duration. Increases in effectiveness based on current auxiliary power level.

Targets Self
1 sec activate
1 min recharge
* +0% Hit Points
* +0% Hit Points over 4 sec
* +0% All Damage resistance for 15 sec

Aceton Field ISystem: Weapon Modifications. Aceton Field drastically reduces the damage dealt by the target's energy weapons, and also makes the target take radiation damage when usin energy weapons.

Targets Foe
90' targeting arc
0.5 sec activate
45 sec recharge
* Deals minor Radiation Damage over time
* -50% Target Energy Weapon Damage for 25 sec

Attack Pattern Beta ISystem: Maneuvers. Attack Pattern beta reduces the target's damage resistance each time it receives an attack from you or your allies.

Targets Self
0.5 sec activate
1 min recharge
* Grants Attack Pattern Beta I for 12 sec
Enhances specific powers
* to target: Applies Attack Pattern Beta I to target
Targets Foe
10 kilometer Range
* When certain events occure, applies Attack Pattern Beta I Debuff for 3.2 sec
* -7.5% All Damage resistance for 3.2 sec

Beam Array: Overload IISystem: Beams. Overload improves your next beam array attack. Overloading your beam weapon delivers an extremely powerful blast, but drains weapon power and briefly takes your beam weapons offline. Only the energy type you Overload will go offline - so if you Overload your Phasers, all Phasers will go offline and not your Plasma weapons.

Targets Self
0.6 sec activate
30 sec recharge
* Upgrades your next beam attack. Deals massive Energy Damage but drains your Weapon Power.

Beam Array: Fire at Will ISystem: Beams. Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice.

Targets Self
0.6 sec activate
30 sec recharge
* Upgrades your next beam attack. Moderate Energy Damage to Random Targets.

Beam Target Shields IISystem: Target Subsystems. Target Shields Subsystems improves your next beam array attack. Instruct your bridge officer to target enemy shield systems. This attack deals normal damage, but also drains the targets shield power and has a chance to take the targets shields offline.

Targets Self
30 sec recharge
*Upgrades your next beam attack. Drains shield power with a chance to disable the entire system.

Boarding Party ISystem: Crew. Boarding Party launches up to three assault shuttles at the target. If they arrive safely, they will cause damage to the ship's crew and subsystems.
Each shuttle launched removes tewnty crew from your ship who attempt to beam back upon completing their mission.

Toggle
Targets Foe
10 kilometer Range
1 sec activate
1 sec
(3 max)
1 min recharge
* -20 Crew (temporary)
* to self: Creates a level 24 Boarding Party I Shuttle *

* Only occurs in certain circumstances

Cannon: Rapid Fire ISystem: Cannons. Rapid Fire improves your next cannon attack. Quickly fires numerous bolts. Each bolt does less damage than a normal cannon shot.

Targets Self
0.6 sec activate
30 sec recharge
*Increases the number of shots fired by each cannon volley for 15 sec.

Cannon: Rapid Fire IISystem: Cannons. Rapid Fire improves your next cannon attack. Quickly fires numerous bolts. Each bolt does less damage than a normal cannon shot.

Target Self
0.6 sec activate
30 sec recharge
* Increases the number of shots fired by each cannon volley for 15 sec.

Charged Particle Burst ISystem: Sensor Array. Charged Particle Burst temporarily disables the cloaking devices of nearby hostile ships and damages their shields.

Affects Foe (50 max)
5 kilometer Sphere
0.5 sec activate
30 sec recharge
*Physical Damage
* 0 Target Shields
*Disables cloaking systems for 12 sec

Emergency Power to Shields ISystem: Batteries. Emergency Power to Shields directs emergency battery power to the shields for a short duration.

Targets Self
0.5 sec activate
45 sec recharge
* Repairs disabled shields
* 36 Shield Regeneration over 2 sec
* +10 Shield Power Setting for 30 sec
* Reduces Damage to Shields by 9% for 30 sec

** Only affects certain things

Emergency Power to Weapons ISystem: Batteries. Emergency Power to Weapons directs emergency battery power to the weapons system for a short duration.

Targets Self
0.5 sec activate
45 sec recharge
* Repairs disabled weapons systems
* +10 Weapon Power Setting for 30 sec

Engineering Team ISystem: Crew. Engineering Team repairs hull damage and grants an engineering skill buff for your own ship or an ally. Also repairs subsystems

Targets Friend and Self
10 kilometer Range
1 sec activate
45 sec recharge
*+82 Hit Points
*Repairs disabled systems over 30 sec
*+18% All Damage resistance for 30 sec
*?? Starship Warp Core Training for 30 sec
*?? Starship Engineering Training for 30 sec

Engineering Team IISystem: Crew. Engineering Team repairs hull damage and grants an engineering skill buff for your own ship or an ally. Also repairs subsystems.

Targets Friend and Self
10 kilometer Range
1 sec activate
45 sec recharge
* +107 Hit Points
* Repairs disabled systems over 30 sec
* +24% All Damage resistance for 30 sec
* ?? Starship Warp Core Training for 30 sec
* ?? Starship Engineering Training for 30 sec

Feedback Pulse ISystem: Deflector Field. Feedback Pulse harnesses the energy of beam weapon attacks directed against you. Each time you are hit, a damaging pulse is directed at the attacking ship.

Target Self
0.5 sec activate
45 sec recharge
* Reflects beams back to the target for 15 sec

** Only affects certain things

Jam Targeting Sensors IIISystem: Sensor Array. Jam Targeting Sensors prevents the enemy from targeting you.

Targets Foe
10 kilometer Range
0.5 sec activate
1 min recharge
* Placate for 15 sec

Beam Array: Overload IIISystem: Beams. Overload improves your next beam array attack.
Overloading your beam weapon delivers an extremely powerful blast, but drains weapon power and briefly takes your beam weapons offline. Only the energy type you Overload will go offline - so if you Overload your Phasers, all Phasers will go offline and not your Plasma weapons.

Targets Self
0.6 sec activate
30 sec recharge
* Upgrades your next beam attack. Deals massive Energy Damage but drains your Weapon Power.

Photonic Officer ISystem: Emitter. Photonic Officer reduce the recharge time of bridge officer powers.

Targets Self
1 sec activate
5 min recharge
*Recharge timers reduced to 0.7 of their normal value for 30 sec

**Only affects certain things

Polarize Hull ISystem: Hazard. Polarize Hull provides damage resistance against energy weapons, breaks any current tractor beams and temporarily protects against additional tractor beams.


Target Self
0.5 sec activate
30 sec recharge
*+30% All Energy Damage resistance for 15 sec
*Immunity to Tractor Beams for 15 sec

** Only affects certain things

Science Team ISystem: Crew. Science Team repairs shield damage and grants a science buff for your own ship or an ally. Also removes science debuffs.

Targets Friend and Self
10 kilometer Range
1 sec activate
45 sec recharge

17 Shield Regeneration applied once to each facing
Removes science debuffs over 30 sec
?? Starship Operations Training for 30 sec
Reduces Damage to Shields by 8.7% for 30 sec

Tachyon Beam ISystem: Deflector Dish. Tachyon Beam drains the targets shields. Increases in effectiveness based on current auxiliary power level.

Toggle
Targets Foe
90' targeting arc
10 kilometer Range
0.83 sec activate
0.4 sec
(3.6 max)
45 sec recharge
*0 All Shields each pulse

Target Shields Subsystems IISystem: Target Subsystems. Target Shields Subsystems improves your next beam array attack. Instruct your bridge officer to target enemy shield systems. This attack deals normal damage, but also drains the targets shield power and has a chance to take the targets shields offline.

Targets Self
30 sec recharge
* Upgrades your next beam attack. Drains shield power with a chance to disable the entire system.

Torpedo: High Yield ISystem: Torpedoes. High Yield torpedo improves your next torpedo attack. Photon, Quantum, Transphasic and Chroniton torpedo launchers fire a salvo of torpedoes.
Plasma launchers fire a single, slow moving and destructible heavy torpedo that does massive damage.

Targets Self
0.6 sec activate
30 sec recharge
* Upgrades your next torpedo attack. Deals heavy damage against a single target.

Torpedo: High Yield IISystem: Torpedoes. High Yield torpedo improves your next torpedo attack. Photon, Quantum, Transphasic and Chroniton torpedo launchers fire a salvo of torpedoes.
Plasma launchers fire a single, slow moving and destructible heavy torpedo that does massive damage.

Targets Self
0.6 sec activate
30 sec recharge
* Upgrades your next torpedo attack. Deals heavy damage against a single target.

Torpedo: High Yield IIISystem: Torpedoes. High Yield torpedo improves your next torpedo attack. Photon, Quantum, Transphasic and Chroniton torpedo launchers fire a salvo of torpedoes.
Plasma launchers fire a single, slow moving and destructible heavy torpedo that does massive damage.

Targets Self
0.6 sec activate
30 sec recharge
* Upgrades your next torpedo attack. Deals heavy damage against a single target.

Torpedo: Spread ISystem: Torpedoes. Spread improves your next torpedo attack. Launches multiple projectlies in a spread pattern that damage all targets in a large around the target.

Target Self
0.6 sec activate
30 sec recharge
* Upgrades your next torpedo attack. Fire a pattern of several torpedoes, dealing moderate targeted AoE damage.

Tractor Beam ISystem: Tractor. Tractor Beam slows the target ship, thereby making it an easier target for weapons. Targets held in a Tractor Beam cannot cloak. Increases in effectiveness based on current auxiliary power level.

Tractor Beam I
Toggle
Targets Foe
5 kilometer Range
0.83 sec activate
0.4 sec
(10 max)
45 sec recharge
* 0.08 Kinetic Damage
* 0 Flight Speed against fighters
* 0 Flight Speed against frigates and player ships
* 0 Flight Speed against cruisers and larger ships
* -0% Flight Turn Rate strength
* Disables Cloak

* Only occurs in certain circumstances

Tractor Beam Repulsors ISystem: Tractor. Tractor Beam Repulsors push up to three enemies (dead or alive) away from your starship.

Toggle
Affects Dead or alive foe (3 max)
5 kilometer Sphere
0.5 sec activate
1 sec
(10 max)
45 sec recharge
* Applies Tractor Beam Repulsor Blast I to target
Targets Dead or alive foe
7 kilometer Range
* 0 Kinetic Damage *
* 0 Repel for 0.75 sec

* Only occurs in certain circumstances

Reverse Shield Polarity ISystem: Shields. Reverse Shield Polarity converts incoming energy weapon damage into additional shields.

Targets Self
0.5 sec activate
3 min recharge
* Converts incoming energy damage into shields for 15 sec

** Only affects certain things


List of received Ground Skills
Focus Fire IFocus Fire lowers the damage resistance of the target with each attack from you or your allies.

Target Self
0.5 sec activate
9 sec recharge
* Grants Focus Fire I for 6 sec
Enhances specific powers
* to target: Applies Focus Fire I to target
Targets Foe
30.48 meter Range
* When certain events occur, applies Focus Fire I Debuff for 3 sec
* -15% All Damage resistance for 2.5 sec

Lunge ILunge launches you across the gap to your target, dealing melee damage with a chance to knock down.

Target Foe
0.5 sec activate
12 sec recharge
* 42 Physical Damage
* 25% chance: Knocks back +0.9 feet

Medical Tricorder IMedical Tricorder provides a quick heal. Can be used on yourself or an ally.

Target Friend and Self
30.48 meter Range
1.25 sec activate
6 sec recharge
* +169 Hi Points *
* Removes all expose effects.
* +30% All Damage resistance for 3 sec *

* Only occurs in certain circumstances

Medical Tricorder IIMedical Tricorder provides a quick heal. Can be used on yourself or an ally.

Targets Friend and Self
30.48 meter Range
1.25 sec activate
6 sec recharge
*+219 Hit Points*
*Removes all expose effects
*+40% All Damage resistance for 4 sec*

*Only occurs in certain circumstances

Mine Barrier IIChroniton Mine Barrier deploys five mines in front of you. Mines explode when hostiles get close, dealing kinetic damage with a slow effect. Shields drastically reduce the effects of kinetic damage

Targets Self
24 sec recharge
*+100 Modification Training for 2 sec
*Creates 5 level 22 MkII Barrier Mines

Photon Grenade IPhoton Grenade throws a grenade at the target. The grenade explodes on contact, dealing area of effect kinetic damage and knockback. It is possible for the target to move away from the blast radius while the grenade is in transit. Shields drastically reduce the effects of kinetic damage.

Targets Foe
30.48 meter Range
1.25 sec activate
18 sec recharge
*to self:+100 Grenades for 1 sec
*to target: Creates a level 22 Photon Grenade for 30 sec

Shield Recharge IShield Recharge restores lost personal shield energy to you or an ally.

Target Friend and Self
30.48 meter Range
1.25 sec activate
12 sec recharge
* 234 Shield Regeneration over 3.5 sec
* Reduces Damage to Shields by 15% for 3.5 sec
** Only affects certain things

Sonic Pulse ISonic Pulse creates an expanding burst centered on your location, damaging your opponents and interrupting their actions while leaving them slowed. Very high chance to knock back.

Affects Foe (10 max)
4.6 meter Sphere
0.25 sec activate
* 19 Physical Damage
* 85% chance: Knocks back +4 feet
* Interrupt
* -75% Run Speed for 9 sec
* ;applies Slow Restiance to Sonic Pulse upon expiration

Suppressing Fire ISuppressing Fire enhances your firearms, slowing and debuffing the damage of any targets you shoot.

Targets Self
0.5 sec activate
18 sec recharge
* Grants Suppressing Fire I for 12 sec
Enhances specific powers
* to target: Applies Suppressing Fire I to target
Targets Foe
30.48 meter Range
* -15% All Damage strenght for 3 sec **
* -75% Run Speed for 3 sec

** Only affects certain things

Tachyon Harmonic ITachyon Harmonic delivers a cone attack with severe damage against personal shields and will destroy forcefields.

Targets Foe (5 max)
30.48 meter Range; 30 degree Cone
1.25 sec activate
12 sec recharge
*50% chance: Knocks back +10 feet
*-45 Target Shields
*Destroys force fields

*Only occurs in certain circumstances

Quick Fix IQuick Fix removes existing mechanical debuffs from the target and prevents new ones from taking hold. While active, this provides a small ranged damage buff. Can also be used to repair fabricated objects. Can be used on yourself or an ally.

Targets Friend and Self
30.48 meter Range
1.25 sec activate
9 sec recharge
*91 Hit Points to Fabrications
*Applies Quick Fix Applied every 0.5 sec for 18 sec
*Removes mechanical debuffs
*+18% All Damage strength to Ranged Weapons for 18 sec
*+9% All Damage resistance to Fabrications for 6 sec

*Only occurs in certain circumstances
**Only affects certain things


Temporary Credit List [name]([skills sent])
Anasyn (9), Appigator (10), Kaigen42(1), NDawn(1), Shaniva(2), Shen(1), Xaben(9)

Example!

Your Name:

Skill Name:
Tactical
Science
Engineering

Rank:

Info Text:


Skill Detals (at level 9, list items with *):


Disclaimer:
if anyone misuses this form for spam I will take it down and you have to wait a lot longer for a complete char builder (from me)
Thank you for helping!

Ghley